Then Select your model (must be one model only!) then export as an obj file. I highly suggest to not go above 6k polys as it may cause lag.
This will be how high poly you want the bfres to be. It does not need to be rigged or anything. Then grab your bfres file and put it in the folder.ĭownload blender and import the model you want into the program. This however is only ideal for characters, everything not rigged can be done with Wexos Toolbox which will get it's own tutorial soonįirst download this script. This can be used to bypass the poly limit of a bfres file to be higher. (Optional)This only works in MK8 and a few other games.
I'll update this when a solution is found.ġ.2. UV layers allow the user to edit a completely different UV set without adding any extra polygons nor disturbing the base UVs.Įditing these is not possible yet as there tends be issues with them breaking. UV Layers: (not possible yet)Layer 2 = Shadow Map There is plenty more, though i often rip them myself or google if it has been ripped anywhere else.īlender models also work fine, simply export them as an fbx and import into max.ġ.1. Now that we got that out of the way, here is a good site for models. Characters will need to be aligned well with the original bone set. Karts will need to fit with the original one very well to get both the wheels and character to fit well. This will be the max poly and vert count you can work with for your model you are importing when you select a model.ĭelete the layer meshes to see the actual amount you will be dealing with. Set the options on the right from Total to Selection. Goto view - view port configuration then in the statistics tab Optaining Models Now you can import any model you'd like! However considering the limitations take note of these things!!! The dropdown list on the right could have multiple models however isn't too common in mk8 for characters or karts.ġ. Then use this tool by clicking Load BBFRES and select your model you extracted. Now in 3DS max click MaxScript - Run Script and click on BFRES Script_R6.5_Debug.ms from the importer. With wii u zip you will get a content.bin. Select one of these with either uwizard or wii u zip and extract the file.
Drivers are in the "driver" folder of your game dump.ResourcesHere are some useful things to help modding. 3DS MAX. Student License is free for 3 yearsĢ.
Original one can be found here but outdated A dump of Mario Kart 8 via DDD or similar. Things we will need for Modeling.- Wii U zip or Uwizard (to unpack szs files) May work with these (list by RTB)! To get particular games working please look below and i will explain!ġ.
Install and manage your mods easily with community-made 1-Click mod downloaders. ↺2 The Legend of Zelda: Breath of the Wild (Switch) ↺10 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games! BFRES Tutorial! Importing Models and Textures!